83 |
게임 |
[KGC2004] Component 구조를 사용하는 게임개발 - 한돌 |
05.03.25 |
0
|
|
82 |
게임 |
[KGC2004] ALO Studio - 강주영 |
05.03.25 |
0
|
|
81 |
게임 |
[KGC2004] OSMU모델 활성화를 위한 게임개발의 실제 - 김미진 |
05.03.24 |
0
|
|
80 |
게임 |
[KGC2004] 댄스음악게임 ”오디션” - 김남용 |
05.03.23 |
0
|
|
79 |
게임 |
[KGC2004] 게임을 위한 실용적인 모션캡쳐기술 - 홍종혁 |
05.03.22 |
0
|
|
78 |
게임 |
[KGC2004] 사실적인 배경 그래픽의 다양한 테크닉과 파이프라인 - 이한종 |
05.03.21 |
0
|
|
77 |
게임 |
[KGC2004] An insight to the Video Gaming market in SEA - Tan Wai Chong |
05.03.18 |
0
|
|
76 |
게임 |
[KGC2004] Stealing From Mythology : Game Appeal Through Deep Themes - Patricia A. Pizer |
05.03.17 |
0
|
|
75 |
게임 |
[KGC2004] QUALCOMM 3D solutions and next generation platforms - DaveDurnil |
05.03.16 |
0
|
|
74 |
게임 |
[KGC2004] Policies for the games industry in Europe: competitive cultures-Dr. Aphra Kerr |
05.03.15 |
0
|
|
73 |
게임 |
[KGC2004] Nokia’s Developer Platforms and Training Introduction - Tero Putkonen, 변상철 |
05.03.14 |
0
|
|
72 |
게임 |
[KGC2004] DirectX Graphics - Chuck Walbourn |
05.03.10 |
0
|
|
71 |
게임 |
[KGC2004] Windows Networking and Security Issues - Skip Mcllvaine |
05.02.23 |
0
|
|
70 |
게임 |
[KGC2004] Windows Game Development Fundamentals - Chuck Walbourn |
05.02.23 |
0
|
|
69 |
게임 |
[KGC2004] The DirectX 9 SDK - Skip Mcllvaine |
05.02.15 |
0
|
|